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Getting Started

You are the manager of Wayward Crown. You cannot directly control any adventurer’s movement or attacks — they act autonomously based on their personality, needs, and current state.

What you can do:

  • Place bounty flags to attract adventurers to specific locations with gold rewards
  • Construct buildings to recruit specific classes and provide equipment and resting places
  • Research skills at the Library to strengthen all adventurers
  • Manage the economy to keep income and expenses balanced so the guild stays operational

You start the game with 1,500 gold and a castle. Build in this order:

  1. Barracks (150g) — Recruits warriors, your most basic fighting force
  2. Market (300g) — Provides a steady tax income
  3. Inn (120g) — Lets injured adventurers rest and recover HP
  4. Guard Post (120g) — Recruits guards to patrol and protect buildings

Click the bounty button on the left panel to place flags on the map:

  • Explore Bounty — Reveals the Fog of War and discovers new areas
  • Kill Bounty — Sends adventurers to eliminate a designated target
  • Defend Bounty — Assigns adventurers to patrol and guard one of your buildings or the Castle

Adventurers will automatically:

  • Buy potions and equipment from shops near the castle
  • Accept bounties that match their personality
  • Engage enemies in combat when encountered
  • Return to rest when their HP is low
  • Explore unknown areas and loot treasure chests

As the game progresses, various random events will occur:

  • Monster Invasion: A large wave of enemies attacks the castle
  • Blood Moon: Enemy attack power increases
  • Dragon Nest: A dragon nest appears in the distance and must be destroyed

Make sure you have enough fighters and arrow towers to defend!


Source Amount Frequency
Market income 30g × Market level Every 72 seconds of game time
Tax 20% of what adventurers spend or earn When adventurers buy, study, kill or open chests

Taxes and market income wait in the building’s till until a tax collector carries them to the castle.

Item Cost
Building construction 0 – 300g (each extra copy of a type costs 50% more)
Building upgrades 140 – 600g
Bounty rewards Custom (default 200g)
Skill research 150 – 900g

You can adjust the following when starting a new game:

Setting Description Default
Enemy ratio Number of enemies per adventurer 2
Enemy HP multiplier Enemy HP multiplier 1.0x
Gold multiplier Gold earning multiplier 1.0x
Enemy strongholds Number of enemy strongholds on the map 3
Map size Map edge length (250 – 1000) 1000
Sandbox stronghold race Restrict generated strongholds to one race Any
Sandbox difficulty Easy, normal or hard: one raider fewer or two more in every lair raid Normal
Boss challenge Chief Gnashfang comes once, after 20 minutes Off

Easy and hard never change enemy health: easy takes one raider off every lair raid and hard adds two; on a campaign level, chosen on its mission screen, a scripted wave is also 75% or 125% of its size and the level starts with 125% or 85% of its gold. With no guild left and no gold for one, the crown makes up the difference (at most once every five minutes). Difficulty also sets how long the kingdom has to prepare for the pressures it brings on itself, both the quiet start and the warning before a pack comes: 125% of the usual time on easy, 80% on hard. The warning always comes.


Action Description
Scroll wheel Zoom the map
Right-click drag Pan the camera
Left-click an entity View detailed info
Left-click the map Place a building / bounty
Left-click drag Draw a road (with the road tool)
Right-click without dragging Open the bounty menu
Space Pause / resume
1 / 2 / 3 Game speed (also resumes a paused game)
Esc Cancel building or bounty placement; otherwise open the game menu (save, load, settings, restart level, main menu)
Shift + left-click Place a building and keep it selected
Double-click the map Post the bounty that fits what is there
Ctrl+S / Ctrl+O Save / load the game
Click the minimap Jump to that location
Home Show the castle
P The castle paths window (on maps with castle paths)
K / C The kingdom overview / the chronicle
L The rolls: every hero, guild, work and building’s custom, with filters
M The map’s layers: supply, gold on its way, works, known threats, spell reach
Click a pop-up about a place Show that place
Click the gold Open the kingdom overview
F Search the build menu
Q / W Arm the first / second royal spell
A / S / D / G / H Take up a bounty type, in the order the panel lists them (the same key again puts it away)
B Take up the building last placed again
F6, then Tab Take the keyboard into the next panel and walk its controls (Esc goes back to the map)

Every key above but Esc can be changed under Settings > Keys; a key given to two actions works for the first in the list, and the settings say so; a key already in use is refused. A keypad digit counts as the digit. A key held down acts once.

A short hint comes the first time something new can be done: a site, a till to empty, a flag nobody takes, a castle ready to rise, a path to take, a speciality to choose, a spell ready. Each comes once, goes to the chronicle so it can be read again, the advisor setting silences its pop-up, and Settings > Show the hints again lets them all come back. Later ones come with the systems they belong to: the map’s layers once a lair is known, the crew’s order of work when works queue up, gold held up, a pressure the kingdom has brought on itself, a hero whose guild is gone, a hero thinking of leaving.