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Enemy Strongholds

Enemy Strongholds are enemy bases scattered across the map. They keep guards of their own and most of them raid your town (see Lair Raids below).


Stronghold Spawned Enemies Size Restriction
Slime Pool Slime / Fission Slime 11 tiles –
Goblin Tent Goblin / Dire Wolf / Goblin Archer 11 tiles –
Goblin Fortress Goblin / Orc Brute / Goblin Archer / Troll / Pikeman / Shieldbearer / Sapper / Siege Beast / Goblin Shaman 23 tiles One per map
Graveyard Skeleton / Zombie 11 tiles –
Undead Castle Skeleton / Zombie / Dark Cultist / Enemy Necromancer / Wraith Hunter / Vampire Bat 23 tiles One per map
Dragon Nest Dragon / Harpy 16 tiles –
Spider Nest Giant Spider / Giant Rat / Venom Spitter 11 tiles –
Bandit Camp Bandit / Dire Wolf / Bandit Saboteur 11 tiles –
Sand Tomb Sand Wraith / Skeleton / Venom Scorpion / Sand Guardian 13 tiles –
Wolf Den Dire Wolf 11 tiles –
Orc War Camp Orc Brute / Goblin / Pikeman / Shieldbearer / Sapper / Siege Beast 13 tiles –
Goblin Watchtower Goblin Archer / Goblin 9 tiles –
Dark Shrine Dark Cultist / Skeleton / Hex Binder 11 tiles –
Troll Cave Troll 13 tiles –
Rat Warren Giant Rat 9 tiles –
Harpy Roost Harpy 11 tiles –
Armored Barracks Shieldbearer / Pikeman / Goblin Archer / Goblin Shaman 13 tiles –
Plague Hatchery Fission Slime / Venom Spitter / Hex Binder / Vampire Bat 11 tiles –
Siege Camp Siege Beast / Sapper / Goblin Archer / Shieldbearer 15 tiles –
Shaman Hut Goblin Shaman / Goblin / Goblin Archer 9 tiles –
Saboteur Hideout Bandit Saboteur / Bandit 9 tiles –
Scorpion Burrow Venom Scorpion 11 tiles –
Sunken Sanctum Sand Guardian / Skeleton 13 tiles –
Necromancer’s Crypt Enemy Necromancer / Skeleton / Zombie 11 tiles –
Wraith Barrow Wraith Hunter / Skeleton 11 tiles –
Spitter Bog Venom Spitter / Slime 11 tiles –
Hex Circle Hex Binder / Dark Cultist 11 tiles –
Bat Cave Vampire Bat 11 tiles –
Rebel Guild Bandit 9 tiles Event only

Stat Value
HP 2,500
Max Guards 3
Guard Refill One every 150 ticks (~30 seconds) up to the maximum
Gold Theft 5g × (1 + luck ÷ 10)
Attack Damage 8 + ATK/4
Theft Cooldown 45 ticks

Rule Value
Minimum Distance from Castle 60 tiles
Minimum Distance Between Strongholds 30 tiles
Default Count 3 (adjustable in difficulty settings)

  1. Adventurers reach the vicinity of the stronghold
  2. They first engage the guard enemies (up to 3)
  3. While near the stronghold, they can steal gold
  4. Once the gold is depleted, they can attack the walls
  5. When wall HP reaches zero, the stronghold is destroyed

Strongholds are grouped by faction. In sandbox mode, you can select specific factions:

Faction Included Strongholds
Slime Slime Pool, Plague Hatchery, Spitter Bog
Goblin Goblin Tent, Goblin Fortress, Goblin Watchtower, Orc War Camp, Shaman Hut
Undead Graveyard, Undead Castle, Dark Shrine, Necromancer’s Crypt, Wraith Barrow, Hex Circle
Dragon Dragon Nest
Beast Spider Nest, Wolf Den, Rat Warren, Troll Cave, Harpy Roost, Bat Cave
Bandit Bandit Camp, Saboteur Hideout
Desert Sand Tomb, Scorpion Burrow, Sunken Sanctum
Legion Armored Barracks, Siege Camp

Each stronghold raids by its kind:

Lair First raid Then every Raiders Target
Slime Pool — — none —
Goblin Tent 8:00 5:00 3, one more each raid, 6 at most the town
Bandit Camp 6:00 4:00 2, one more each raid, 5 at most the trade road (the nearest Trading Post), else the town
Goblin Fortress 11:00 6:00 4, one more each raid, 8 at most the town
Orc War Camp 10:00 6:00 2, one more each raid, 5 at most what is being built, else the castle
Goblin Watchtower 8:00 5:00 3, one more each raid, 6 at most the town
Dark Shrine 11:00 7:00 2, one more each raid, 4 at most the town
Troll Cave 14:00 10:00 1 the town
Harpy Roost 9:00 6:00 2, one more each raid, 4 at most the town
Armored Barracks 9:00 6:00 4, one more each raid, 8 at most the town
Plague Hatchery 8:00 5:30 3, one more each raid, 7 at most the town
Siege Camp 12:00 8:00 3, one more each raid, 6 at most what is being built, else the castle
Shaman Hut 9:00 6:00 2, one more each raid, 5 at most the town
Saboteur Hideout 8:00 5:00 2, one more each raid, 4 at most what is being built, else the castle
Scorpion Burrow — — none —
Sunken Sanctum 12:00 8:00 2, one more each raid, 4 at most the town
Necromancer’s Crypt 11:00 7:00 2, one more each raid, 5 at most the town
Wraith Barrow 10:00 6:30 2, one more each raid, 4 at most the town
Spitter Bog 9:00 6:00 2, one more each raid, 4 at most the town
Hex Circle 11:00 7:00 2, one more each raid, 4 at most the town
Bat Cave 8:00 5:00 3, one more each raid, 6 at most the town
  • Every raid is announced 30 seconds ahead in the chronicle, with the lair’s place once your heroes have seen it; an unseen lair is announced without one, so scouting pays.
  • A raid sets out as one party from beside the lair. Easy sends one raider fewer, hard two more.
  • Each lair keeps up to 3 guards of its own kind, one new guard every 30 seconds.
  • Razing a lair ends its raids and brings the crown half of what is left of its hoard; what heroes plundered before is theirs.
  • Selecting a lair shows who lives there and what answers them, when the next raid sets out and what razing it would recover.
  • Other lairs raid the town like the default (first after 10:00, then every 6:40, 3 to 6 raiders); a Spider Nest, a Wolf Den and a Rat Warren send none.